Wednesday, January 11, 2012

Building Blocks of the Game Frame - Part 3 of Every Job, A Game

In my first post in this series I suggested that we, and our work, can benefit from cultivation of a more gameful approach to work. In this post, I want to expand on this approach and its implications.

In his book, Game Frame, Aaron Dignan, talks about the the Game Frame, the building blocks that make up any game. Game designer considers these and so should we as we redesign our work as a game.
These building blocks are:

1) activities, or mastery focus areas,

2) player profile, or trait-based player descriptions with motivational clues,

3) objectives, or short and long term goals towards which effort is directed,

4) skills, or special mental, physical & social abilities necessary to win a game,

5) resistance, or forces of opposition (chance, puzzles, novelty, levels & competition) which create tension and interest in any game,

6) resources, or spaces & supplies we acquire and use to win a game,

7) actions, or move available to us in a game,

8) feedback, the game’s response to a player’s actions,

9) the blackbox, or the rules engine containing information about interplay between actions and feedback in the game, and

10) outcomes, or positive & negative results occurring while in pursuit of game objective

At first, I found this list overwhelming, but on further meditation, realized that all this has been going on within and around me my entire life and I have been good at playing most every game I have found myself in. I had not been savvy enough to see it in the context of a game though. I further get that seeing all this as a game: 1) lowers my blood pressure & frustration level, 2) improves my focus & persistence and 3) allows me to win more of the games I create, and even those others create for me. (Remember my prior post on games we play: Win The Game You Are Playing, Even If You Lose The Game Others Are Playing.)

When I assume that all these elements are part of the game, I am less caught off guard and frustrated by them. I pay more attention to how I need to learn and adapt. I do so more quickly, thus creating a competitive advantage for my self and my team. Truly my work becomes a game and I an ever more skillful player. That said, PLAY ON!!!

No comments: