Thursday, April 26, 2012
What Professional Coaching Is Not?
Saturday, April 21, 2012
Coaching: What Is It? What's In It For You?
Be well and blessed! :-)
Monday, April 09, 2012
Is it a Prison or a Bridge? What are your Transferabilities?
So often in my coaching of others and my self, I come across the topic of how one views their past experience.
A typical response is that experience is a prison which traps one in an industry, role, network or familiar set of challenges & solutions. One deems that their reputation in one area disqualifies them from doing other things. While there is some truth to this, it is not as true as we too often think.
A better response I encourage, though I recognize its difficulty from personal experience, is to see our past experience as a bridge to every other type of service and opportunity we are inclined to pursue. This is easier said than done, but alas not impossible. Possibility is rooted in believing that your past experience is a bridge, and not a prison.
Here are a few bridges to contemplate:
1. Any experience develops a set of transferable skills useful in a variety of other scenarios outside your past experience. Inventorying your transferable skills is critical and I advise you to not attempt this on your own but with other trusted colleagues as we all have blindspots and underestimations rgarding our skills.
2. Your past experience has cultivated a network of contacts (transferable relationships) who have contacts far afield of your current industry, role, etc. who can help you research, connect with, and bridge over to new possibilities for yourself. Strategic analysis and leveraging of your network is critical. People are typically more willing to assist us than we are willing to reach to them so I encourage this, and remember the value of the strength of weak ties.
3. Your past experience has exposed you to a number of industry and business scenarios (transferable experience & knowledge) which while “old hat” to you are new challenges to others who can benefit from your knowledge and wisdom. Here is where research of developments in other industries, or other sectors of your current industry, is useful to enable you to ascertain where your experience can possibly add more value.
As I encourage my coachees to filter these transferabilities in their own pasts through the perspective of bridge, versus prison, it begins to open up new possibilities for what they might do with their backgrounds in different context. I think this mindset and skill is going to be more and more critical for all of us as we face a locally & globally competitive job & career environment which is asking us to be more nimble, flexible and creative about our prospect.
May you always have the eyes and ears to see and hear how your prisons are really bridges! Happy transferring!
Friday, February 17, 2012
Musings On The Paradox of Certainty
I like certainty but it bores me when its not making me feel secure.
I like uncertainty because it excites me when its not scaring me and making me anxious.
What of this paradox and the pendulum swing back and forth between its extremes?
Like so many things in life, how you perceive the extremes is more important than the extremes’ realities I suppose. The more we need certainty, the more we are its slave and lorded it over by its absence. The more we accept uncertainty, the less we are its slave, and more free we can be. Hmmm.
I continue to work at cultivating my comfort with the discomfort of uncertainty understanding that most perception of certainty lies in one's confidence that they can influence certainty for themselves more than in the idea that anyone is going to make things certain for them. It occurs to me that this is one of the hallmarks of maturity and true adulthood.
May we all attain to this, and on the way not overestimate the degree to which we have arrived, nor underestimate the distance we have come toward that arrival. May we all be certain in the face of uncertainty.
Sunday, January 15, 2012
Every Worker, A Game Designer – Part 4 of Every Job, A Game
1) choosing an activity, or mastery focus area
2) creating the player profiles, or motivational description of the players
3) choosing the interim and ultimate objectives of the game
4) choosing the mental, physical and social skills to be learned and improved in game play
5) choosing the resistance, balancing between boring & demoralizing
6) choosing the resources
9) play, test and polish to refine the game
Dignan cites David Cook of Spry Fox as proposing that “Any activity can be turned into a game: 1) if the activity can be learned, 2) if the player can be measured, and 3) if the play can be rewarded or punished in a timely fashion. You read this and immediately get the possibility that “all is a game” if you want to see it that way.
It occurred to me in looking at these design elements that much of this design has already been done for me in my job and organization, and that a game of sorts is to understand how it has and is being designed on an ongoing basis. Additionally, it occurred to me that there is an internal game which coincides with the external game of my work that I have the power to design and play to personal and organizational benefit. In fact, the more than my personal game can coincide and integrate with the organizational game, the more potential benefit there is for both of us. I might also find that these games are not integratable which is also an important signal to be acted upon.
Dignan says that “Achieving this requires examining the structure of our own activities and experiences in more depth than ever before. This process of observation and inquiry is the precursor to design. Indeed, to reshape the world around us—our workplace, our schools, our homes—we must become behavioral game designers.” In gaining confidence as a game designer, I recognize my role in creating good games not only for myself but for my team, my organization, my industry and my customers so that we collectively can heal the world.
Wednesday, January 11, 2012
Building Blocks of the Game Frame - Part 3 of Every Job, A Game
In his book, Game Frame, Aaron Dignan, talks about the the Game Frame, the building blocks that make up any game. Game designer considers these and so should we as we redesign our work as a game.
6) resources, or spaces & supplies we acquire and use to win a game,
7) actions, or move available to us in a game,
9) the blackbox, or the rules engine containing information about interplay between actions and feedback in the game, and
10) outcomes, or positive & negative results occurring while in pursuit of game objective
At first, I found this list overwhelming, but on further meditation, realized that all this has been going on within and around me my entire life and I have been good at playing most every game I have found myself in. I had not been savvy enough to see it in the context of a game though. I further get that seeing all this as a game: 1) lowers my blood pressure & frustration level, 2) improves my focus & persistence and 3) allows me to win more of the games I create, and even those others create for me. (Remember my prior post on games we play: Win The Game You Are Playing, Even If You Lose The Game Others Are Playing.)
Friday, January 06, 2012
A Gameful Mindset CanTransform Your Job - Part 2 of Every Job, A Game
1) demand participation, a thing we all know we want/need more of at work,
2) can be played again and again, without a loss of enthusiasm yet with increased learning,
3) are understood through play, not work, you hear that, not work,
4) can happen anywhere, and I don’t know about you but work happens everywhere for me,
5) give us purpose, and I find more and more of this in my work as I age,
6) allow us to solve problems, that thing I personally live for,
7) give us control, that thing I am trying to live less for but which I still enjoy having,
8) show us progress, especially needful in the “grind”,
9) prompt risk taking, that thing we need to get more comfortable with,
10) let us face our fears, that thing we need to face more and indulge less
11) give us glory, that thing we love, if not live for, and no you don’t have to admit it,
12) shift time, as in “time flies when you are having fun”,
13) bring us together, and what else is work if not “getting together” for better or worse,
14) facilitate transferable development, a too little recognized phenomenon, and
15) represent what could be, that think we are all interested in creating.
On reading this list in Game Frame, I immediately see how a “gameful” approach to work would be transformative for me. I figured, why only play games when I am off work when I could benefit from the enjoyment of such play most all the time, with just a twist of perspective. I think, YES, these are all things that I crave and work for, but if playing a game provides this inherently, what an incentive to play a game, and especially at work where I spend most of my life!
